Until recently, the opportunity to have a celebrity attend an event, attach themselves to a name-brand or endorse a certain product or idea was untouchable. The thought of paying a person to promote a product was seen as something only Fortune 500 companies could afford. Social media has changed all that with brands and businesses utilizing celebrity influencers to connect directly with their demographics and increase sales and profits.
3GSE '15: 2015 USENIX Summit on Gaming, Games and Gamification in Security Education
The USENIX Summit on Gaming, Games and Gamification in Security Education (3GSE '14), to be co-located with USENIX Security '14, is designed to bring together educators and game designers working in the growing field of digital games, non-digital games, pervasive games, gamification, contests, and competitions for computer security education. The summit will attempt to represent, through invited talks, panels, and demonstrations, a variety of approaches and issues related to using games for security education.