5th International Conference and Expo on Computer Graphics & Animation

Theme: Rendering the possibilities with Computer Graphics & Animation techniques
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5th Computer Graphics, Animation & Game Design 2018 Canada
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The 5th International Conference and Expo on Computer Graphics & Animation taking place 26-27th September at Montreal, Canada is an academic and business opportunities for next generation technologies and strategies from the world of Computer Graphics, Animation, Game Design, VR and CGI Companies an opportunity to explore and discover the latest trends and research technology implementation of Computer Graphics field in driving forward your knowledge & business in 2018 and beyond.

Collaboration:  ACM Computer in Entertainment (CiE), The Institute for Education, Research, and Scholarships (IFERS) and Springer - Encyclopedia of Computer Graphics & Games (ECGG)

Computer Graphics 2018 will bring together in two days including scientists, researchers, educators, professionals, practitioners, animators, graphic designers & developers, head of departments, professors, heads of innovation, brand managers, start-ups and innovators, tech providers, venture capitalists and students with their innovative ideas and creativity. This will be high-level tech conference which includes thinking brands, market leaders, CG evangelists and hot start-ups to explore and debate the advancements in Computer Graphics & Animation and the impacts within the Academic, Enterprise & Consumer sectors.

Attendee information

Why to Attend?

This Conference gives two days of cutting edge on current technologies, new methodologies and advancements in design and their movement. Computer Graphics and Animation 2017 is Opportunity to meet rumoured Designers and Animators crosswise over globe.

Exhibitor information

Various sessions were carried out with multiple presentations from speakers all around the world. Major Sessions to be discussed were:

  • Computer Graphics
  • Computer Animation
  • Animation Industry
  • Modeling & Simulation
  • GPU Technology
  • Game Design & Development
  • Gamification and Social Game Mechanics
  • Computer Graphics Applications
  • Computer Vision & Pattern Recognition
  • Virtual, Augmented and Mixed Reality
  • Imaging and Image Processing
  • Rendering
  • Visualization
  • 3D Printing
  • Human-Computer Interaction
  • 3D Web Technology

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